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In this tech demo you ride a roller coaster around a large castle (the castle model is the “ Epic Citadel” from the Unreal game engine). In Blue Marble you take a space walk and can look at the earth from orbit. I found it fairly scary, due to the complete immersion of the headset. In Alone in the Rift you walk around a dark woods and occasionally things jump out at you. We downloaded a few other demos to try out. (I have heard that they are already working on an HD version of the Oculus Rift - the version we have is an early “developer” edition). I felt a bit aware of the low resolution of the display - there is a definite “screen door” effect where you can see the black borders around each pixel. It does seem to blur the view slightly as you are turning (I don’t know whether this is done deliberately to help minimise some view artefacts, or if this is unintentional). There is no noticeable latency when you turn your head. You can see some videos of the demo on YouTube. It’s really quite stunning and very immersive. The Rift SDK comes with a demo of the system called the “Tuscany Demo” where you can walk around a beautifully rendered Tuscan villa. I found it really easy to set up: just plug it in and start downloading Rift ready demos and apps. The Rift comes in a very fancy foam padded box, with all the cables and connectors you need included. I set it up during a “Pizza and Programming” evening at the office, and then held an open demo one lunchtime for people in the office to have a go.
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The Softwire Morale Virtual Reality club got started recently with the arrival of our Oculus Rift VR headset.
